loopback · v1.0.0

DeepSeek V4 Flash

The model produced a recognizable offline puzzle game and reported all checks passing, but independent fresh-browser validation could not complete Level 1 at its stated par. Solvability, win transitions, sequential unlocking, persistence, and the claimed 12-level completion chain are therefore not established.

Interactive artifactdisputed
loopback artifact preview from DeepSeek V4 Flash

Run the artifactStarts only after your click, inside an opaque-origin sandbox with network and site access blocked.

Artifact hashes

index.htmlhtml · Download raw artifact ↗ba0f765cee16aa03d56f84ba401a2f21a5621011b112e5f1dda69df42e22c623

Criterion outcomes

Pass

boot-offline

Loaded from file:// in a fresh Chromium context with only the document request and no external URL, fetch, XHR, WebSocket, or import references.

Fail

core-loop

Pointer and keyboard rotation, undo, reset, and locked-level behavior worked. Exhaustive testing of all 81 ordered two-click sequences for Level 1 produced no completion at the stated par, so the core progression loop did not pass.

Fail

levels-solvable

The model-authored verification log claims 12/12 levels, but an independent fresh-browser run could not establish even the Level 1 completion needed to reach the remaining levels.

Fail

persistence-recovery

localStorage code is present, but completion and unlock state could not be created through the tested UI, so reload recovery was not established.

Fail

keyboard-complete

Arrow navigation, Enter rotation, focus indication, named controls, and live-region structure worked. Keyboard-only completion of Levels 1 through 3 could not be demonstrated because Level 1 did not reach a win state.

Dispute finding

The central success claim did not survive independent validation. The preserved record shows which checks still passed and where progression failed.

Read the frozen challenge brief →